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[Default values are marked in bold]
[Default values are marked in bold]
Note :OPL 0.9.3 uses per-game configuration files. Instead of storing in-game compatibility settings into a global configurations file like in previous OPL versions, it now stores such data as compatibility modes, VMC, and any applicable DNAS data inside per-game configuration files named <game ID>.cfg (i.e. SCUSxxx_xx.cfg) which will be stored in the CFG folder on the device your run your games from (either mass:/CFG or smb:/your_shared_folder/CFG or hdd:/+OPL/CFG). If you are running an official OPL 0.9.3+ beta, these <game ID>.cfg will be stored in a CFG-DEV folder instead.
Game settings screen :
- Compatibility Modes :
Though OPL has a very high compatibility rate using the default settings, some games might need a compatibility mode to run correctly. Press the select button to enable (ON) or disable (OFF) a mode.
Mode | Mode name | Description | Device |
1 | Accurate Reads | Emulate the reading performance and behaviour of the CD/DVD drive, without ever needing to use some slow transfer mode like MWDMA mode 0. Required by buggy games that glitch when exposed to the higher transfer rates and the synchronous nature of HDD mode. | All |
2 | Synchronous Mode | Makes OPL read data synchronously (read immediately upon receiving the request) instead of asynchronously (in the background). Reads will take place immediately from the calling thread. Some games will need this because of their design. | All |
3 | Unhook Syscalls | OPL will not remain resident in EE RAM after the game resets the IOP with its IOPRP image. Required for games that can overwrite OPL or can somehow confuse OPL’s SifSetDma hook. When this mode is used, mode 6 (disable IGR) must be disabled. GSM and PS2RD cannot be used either. | All |
4 | 0 PSS mode | Changes the reported sizes of PSS video files to 0 (make .PSS files dummies), so that they will be skipped. Useful for slow devices like USB and SMB. Useful if the game contains a lot some PSS file you want to skip . This mode fixes some games that freezes due to timing issue with videos (Max Payne). | All |
5 | Emulate DVD-DL | Emulates DVD-DL for flatterned DVD9 images to DVD5 image using rip kits. DVD-DL support must be emulated because OPL will otherwise treat such a disc image as a regular single-layer disc. | All |
6 | Disable IGR | Disable In-Game Reset (IGR). IGR may cause problems for some games, hence disabling it may be necessary. | All |
7 | High module storage | For games that need OPL to store its modules elsewhere, to avoid a memory conflict (Fatal Frame). Meant to shift the module storage of OPL from 0×00097000 to 0×01C00000. | All |
8 | Hide DEV9 module | A bit like “Disable Network support” mode of some HDL versions. For HDD mode, CDVDMAN reports itself as “dev9” so that games with network support will not lose their network support. But it appears that some games like Need for Speed: Underground 2 will not work if dev9 is visibly resident. | All |
Note : some compatibility modes changed since OPL 0.9.2 – and some even changed during 0.9.3 developpement.
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- Configure GSM : leads you to GSM screen page – will allow you to force video modes in-game. Read more about GSMhere.
- DMA mode : < no values / (see list below) > – allows you to set the transfer mode that will have an impact on HDD reading speed. It may help some problematic games to run better. Indeed, some (buggy) games break down when data is transferred at a higher rate. Not available for USB and ETH games.
Mode | Speed | Note |
UDMA-4 | 66MB/s | Internal HDD default reading speed. |
UDMA-3 | 44MB/s | |
UDMA-2 | 33MB/s | |
UDMA-1 | 25MB/s | |
UDMA-0 | 16MB/s | |
MDMA-2 | 16MB/s | |
MDMA-1 | 13MB/s | |
MDMA-0 | 4MB/s | MDMA mode 0 offers the closest transfer rate to the CD/DVD drive’s transfer rate, although it is still a little faster. |
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- VMC screen section : allow you to create a VMC file or assign / configure an existing one to a selected game. Read more about VMChere.
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- Game ID : < not set / > – press the select button without a disc in the tray and you can input a Game ID for online DNAS authentication. You can not play Online from Network Games, since the network is already in use to run the game.
- Load from disc : allows you to get the ID from your original game disc by inserting the disc in the tray and pressing the select button.
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- Custom ELF : < not set > – this option lets you define a path to a custom ELF within multi-ELF games, compilations, and PS2 Demo discs. You can enter whatever ELF name is required to launch the demo/game. This is only needed when the startup ELF inside the ISO is NOTTHESAME as the game prefix (ex: SCES_xxx_xx). For example, the well known 4 Edges demo has a startup ELF named “4EDGES.ELF’. In that case, name the ISO as “The Black Lotus – 4 Edges.iso” and then put “4EDGES.ELF” as the custom ELF.
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- Save changes : will save any changes you made on this screen.
- Test : allows you to try a mode/setting without saving it. Runs the game immediately.
- Download defaults : allows you to download defaults records reported by users from OPL-CL site (<game ID>.cfg files including compatibility modes, settings, game data…). Read more about this in the Network update section.
- Remove all settings : will revert all the settings to the default settings and auto-save.
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- or (according to the select button you choose in the settings screen) – returns you to the previous screen without any changes made.
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Updated
HD Loader is a program for the PlayStation 2 video game console which allows users to play games installed on the optional hard drive peripheral via PlayStation 2 Network Adaptor. The games can be copied to the hard drive from within the program, or by using a computer with image dumping software that outputs to a specific custom format.
The HD Loader software does not require an original Sony hard drive to function properly, however some drives may be impossible to attach without modifying connectors. Games may also refuse to detect the drive if it is unofficial.
- 3Version history
Reaction[edit]
Sony's public stance on HD Loader is that it is not supported and is illegal (it can enable game piracy by allowing games to be installed, then played later without owning the disc).[citation needed] In October, 2006, a federal court in California ordered defendants to pay in excess of $9 million in damages for Digital Millennium Copyright Act violations for selling HD Loader.[citation needed] A clone of the patched version of the official version is being sold as HD Advance, is still being manufactured and can be purchased from many online retailers.
Compatibility[edit]
HD Loader is not 100% compatible with all PS2 games. Some incompatibilities exist because game software depends on certain peculiarities of the PS2 drive hardware. Additional incompatibilities arise from the use of dual-layer DVDs in some PS2 games, which are sometimes not parsed properly by HD Loader (incidentally, dual-layer games can only be installed from a PC but as of 0.8c it's possible to install them from HD Loader). Finally, there are intentional impediments introduced by some recent high-profile PS2 titles, such as God of War and Gran Turismo 4, to prevent them from being executed off the hard drive.
In response to the limitations of HD Loader, a number of independent programmers have developed patches which extend the functionality of HD Loader to improve game compatibility or different software entirely (e.g., OpenPS2Loader). These include a fix to improve dual-layer support, one to implement a non-aligned data buffer (which allows Gradius V to be played from the HD), one to defeat newer copy-protection measures (popularly known as the God of War fix), one to support the new 'slimline' SCPH-70000 series PlayStation 2 hardware and one to implement 48-bit Logical Block Addressing (which allows HD Loader to take full advantage of hard drives larger than 137 GB; or 128 GiB, as reported by HD Loader) as of 0.7c hard drives of up to 2 Terabytes can be used.
These unofficial patches have been accumulated into the HD Loader release known as 0.8b, The unofficial HD Loader is currently at version 0.8c as of April 2007. Version 0.8c continues support for 48-bit (up to 2 Terabyte hard drives), patches for Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories and God of War II, 3 more modes and support for installing and running dual layer games directly off the hard drive.
Some games need to be patched in order to be played with HD Loader. Another may require using tricks, such as starting the game with an older, digital controller and then switching to DualShock 2, or refuse to install. According to PS2HD.COM, the compatibility rate of patched HD Loader is around 88.2%.
Original Playstation games are not compatible with this method.
Version history[edit]
Official HD Loader is extracted and released to the internet as a retaliation to the free library files used in its creation.
0.6d - the first unofficial version that improved game compatibility.
0.7c - fix for Suikoden V, patches for 48bit HDDs (up to 2 Terabytes), DMA modes (UDMA/MDMA) and DVD9 fix to allow dual layer games to be played were added. A stable GUI Patching app was created and allowed one to choose which patches and other various edits to apply to an Official unpatched version. Updated compatibility menu added.
0.7e - patches that fixed Shadow of the Colossus and Super Monkey Ball were added. This version enabled playing many previously incompatible games. Updated compatibility menu and changed modes description.
0.8 - A patch that fixed GTA: Liberty City Stories and the ability to edit the DMA button configuration.
0.8b - fixes a bug with HDL0.8 not installing to HDDs over 128 GB and a few other minor errors. Updated compatibility menu.
0.8b+ - A patch that fixed God of War II was added. This version is known under different names because author did not rename the version. Additionally, this patch breaks support for Grand Theft Auto: Liberty City Stories.
0.8c - A fix for the buffer alignment was added into the GUI Patcher app and made both GOW2 and GTA:LCS run without crashing. This is the current version. The unofficial releases can be run on a console with a modchip installed, or by using an exploit such as Free McBoot [1] or PS2 Independence Exploit.
HD Advance[edit]
HD Advance is a cloned version of the HD Loader software for the PlayStation 2, which allow users to play games installed to the optional hard drive peripheral available for the PS2. HD Advance is identical in functionality to many patched versions of HD Loader freely available online (that include DVD-9 support and 48-bit hard drive addressing) - only with a different theme and some changed text strings.
The only benefit of HD Advance is that it is distributed on a pressed disk, giving a patched version of HD Loader that can run on a console without a modchip installed, and also without the need of the PS2 Independence Exploit or any other software modification.
However, players who were using HD Advance 2.0 retail pressed discs (CD or DVD) to format a Maxtor hard disk with 80 GB capacity and subsequently use the disc to play PS2 games from the HDD were reported experiencing a strange problem. HD Loader versions up to 0.7c boot up perfectly via the Independence Exploit but subsequent versions of HD Loader from 0.8 onwards freezes on the splash screen and refuses to start up if formatted with a HD Advance disc. This is possibly due to newer patches that are not in any HD Advance discs;a solution is to reformat the hard disk with HD Loader version 0.8 or higher, which is recommended for newer PS2 games. However, this is not confirmed to work 100% across the board[citation needed] as certain PS2 models (mainly PAL 7xxx consoles) was reported to still freeze at splash screen; a currently-unfixable problem related to HD Loader version 0.8 or higher on PAL single-port network adapter models was the main problem[citation needed].
Open PS2 Loader[edit]
Open PS2 Loader, abbreviated as OPL, is an open-source program that allows playing of commercial games and homebrew installed from external storage devices. [2]. It has support for the Hard Disk Drive (like HD Loader), USB (like HD Advance), and SMB (over network). It also has additional features, like the GSM feature that is used to disable videos and change the resolution of the game output, virtual memory cards (allowing you to save on USB, HDD, or SMB), usage of the DualShock3 controller over USB and Bluetooth (using a dongle) and a cheat engine. The interface of Open PS2 Loader can be customized with themes. It has been developed in version control since September 27, 2009.
External links[edit]
- Game Compatibility List for the PS2 HDD Shows compatibility for the various versions of HD loader, USB Extreme and ToxicOS
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